Episode 176 – Our New Robot Overlords

Technological advances are everywhere – and that includes our board games. Whether it’s the increase in digital implementations of the board games we love getting to our tables or video games that take the mechanics and form of board games and do unique things with them – apps, VR, and other technological wonders are changing the way we view our tabletop gaming.

So what does this have to do with faith? How about making sure that more people than ever are able to stay connected with local bodies of believers or hearing sermons when they are sick, infirmed, or otherwise unable to physically be there.

Episode 175 – “Objectively” Bad

What makes a game objectively bad? It was the question that was asked of the internet from the folks at Board Game Blitz on their twitter feed. Naturally, we were curious about that concept too – but not specifically because we wanted to know the answer as much as we were observing how subjective all the answers were.

In this episode, we may not have had a lot of time to play (due to increases in job requirements and snow) – but I talk about playing Tides of Time with my wife. We talk about Fireball Island – both in its classic form and new, fresh, Restoration Games flavors – and ask how much is this nostalgia-soaked gimmick and how much just fun, silly gameplay?

And then we move into the main topic… how easy it is to think that your opinion on a given topic must be objectively correct simply because it’s the one you hold to. In board games, in life, and most especially in faith – this is a dangerous proposition if left unchecked.

 

P.S. – You really should check out Flip the Table’s back catalog – especially Gone Birding. And I checked – it’s Flip Florey’s Super Saturday Board Game Serial. Worth a listen.